Hello,

When the model loads up, I want it to track the camera, so per

previous
discussions, I do squirrel.look_at(camera), and this totally screws up


the model.  It's hard to explain, but rotate_lateral(-90) does the

same
thing. It's like the texture UVs get messed up, or like polys are rendered with backward normals and such. The approximate shape and movement of the model is correct, but it's not surviving the

translation
100% intact.


I don't know for that... can you be more precise ?

Jiba

I think that I have seen the same problem in another C++ app using Cal3D. The characters look like you are seeing *inside* of them (inverted normals). This looks like a Cal3D bug to me :(

Could you post a screenshot of this issue?

Jan

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