> Well, I dont really liked how the widgets are resized, Its good to have 
> the possibility to anchor them to some place in the screen, but I prefer 
> to have the other way around, make them resize it proportionally to the 
> screen size, when I was doing my own buttons I have them render 
> proportionally to screen size

> ...

> Maybe Im wrong, but none of the images/elements in the demos resize as I 
> said, dont know if theres a way to do so.

just anchor all the edges :)

say your RootWidget has an initial size of 640,480

>>> but = pudding.control.Button(soya.root_widget, 'button', 0, 0, 320, 480)
>>> but.anchors = pudding.ANCHOR_ALL

now the button will always take up exactly half the screen 

> I downloaded 0.9 now Im going to try to add this to my app to see how it 
> goes and try to post some screenshots.

would you believe i just put up 0.0-10 with game_skel-5 modified to run
with pudding? ;)

thanks for the continued testing 

dunk


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