> Well, I dont really liked how the widgets are resized, Its good to have > the possibility to anchor them to some place in the screen, but I prefer > to have the other way around, make them resize it proportionally to the > screen size, when I was doing my own buttons I have them render > proportionally to screen size
> ... > Maybe Im wrong, but none of the images/elements in the demos resize as I > said, dont know if theres a way to do so. just anchor all the edges :) say your RootWidget has an initial size of 640,480 >>> but = pudding.control.Button(soya.root_widget, 'button', 0, 0, 320, 480) >>> but.anchors = pudding.ANCHOR_ALL now the button will always take up exactly half the screen > I downloaded 0.9 now Im going to try to add this to my app to see how it > goes and try to post some screenshots. would you believe i just put up 0.0-10 with game_skel-5 modified to run with pudding? ;) thanks for the continued testing dunk
