hi kabutor,

0.0-12 is there, ive made some changes for you...

> - How to add in game-skel5 the keyboard eventes + pudding events? It 
> seems to happen as with the old Choicelist, or you make the choicelist 
> events or the "normal ones" but I cant get to perform both events, so I 
> have an app with buttons working or one I can move the 3D map...

ive upadted the game_skel-5 test to show you how to do this 

you must replace your soya.process_event call with pudding.process_event
it will return all un-handled events. you can use 
pudding.idler.Idler too which calls that function for you and puts the 
unused events into idler.events.

> - If I add two buttons this code didnt work:
> 
> gui_container = pudding.core.RootWidget(width = 1024,height = 768)
> button_bar = pudding.container.HorizontalContainer( gui_container, 10 , 
> 700 , 64, 64)
> button_bar.anchors = pudding.ANCHOR_ALL
> 
> d = button_bar.add_child(pudding.control.Button(label = 'Boton'), 1 )
> d.background_color = (0.3, 0.3, 0.3, 1.)
> 
> f = button_bar.add_child(pudding.control.Button(label = 'Boton2'), 1 )
> f.background_color = (0.3, 0.3, 0.3, 1.)
> f.right = 130

ive added a test called kabutor.py which shows you how to do what i
think you want

hope that helps

youve just uncovered a few small bugs for me ;)

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