hi kabutor, 0.0-12 is there, ive made some changes for you...
> - How to add in game-skel5 the keyboard eventes + pudding events? It > seems to happen as with the old Choicelist, or you make the choicelist > events or the "normal ones" but I cant get to perform both events, so I > have an app with buttons working or one I can move the 3D map... ive upadted the game_skel-5 test to show you how to do this you must replace your soya.process_event call with pudding.process_event it will return all un-handled events. you can use pudding.idler.Idler too which calls that function for you and puts the unused events into idler.events. > - If I add two buttons this code didnt work: > > gui_container = pudding.core.RootWidget(width = 1024,height = 768) > button_bar = pudding.container.HorizontalContainer( gui_container, 10 , > 700 , 64, 64) > button_bar.anchors = pudding.ANCHOR_ALL > > d = button_bar.add_child(pudding.control.Button(label = 'Boton'), 1 ) > d.background_color = (0.3, 0.3, 0.3, 1.) > > f = button_bar.add_child(pudding.control.Button(label = 'Boton2'), 1 ) > f.background_color = (0.3, 0.3, 0.3, 1.) > f.right = 130 ive added a test called kabutor.py which shows you how to do what i think you want hope that helps youve just uncovered a few small bugs for me ;)
