hi, like noted last week for some people on irc, encountered problems with texture alpha in cal3d shapes in soya - it appears the normal soya shapes and soyacal3d ones behave differently, exporting from the same blend. has anyone used alpha textures w/ cal3d shapes succesfully?
put together a minimal (though dirty) test case to http://studio.kyperjokki.fi/engine/SoyaCalTex - there's an annotated screenshot and links to the .blend and .py used any hints welcome .. already took a look at the cal3d shape pyrex code, where there was some alpha detection, that failed for that material, but even forcing that didn't change anything. that was in line 316 of cal3d/shape.pyx: if my_submesh._material._option & MATERIAL_ALPHA: self._option = self._option | CAL3D_ALPHA .. changed that to if 1: but saw no change, will look at that more now .. ~Toni
