hi,

like noted last week for some people on irc, encountered problems with 
texture alpha in cal3d shapes in soya - it appears the normal soya shapes 
and soyacal3d ones behave differently, exporting from the same blend. has 
anyone used alpha textures w/ cal3d shapes succesfully?

put together a minimal (though dirty) test case to 
http://studio.kyperjokki.fi/engine/SoyaCalTex - there's an annotated 
screenshot and links to the .blend and .py used

any hints welcome .. already took a look at the cal3d shape pyrex code, 
where there was some alpha detection, that failed for that material, but 
even forcing that didn't change anything. that was in line 316 of 
cal3d/shape.pyx:

 if my_submesh._material._option & MATERIAL_ALPHA: self._option = 
self._option | CAL3D_ALPHA

.. changed that to if 1: but saw no change, will look at that more now ..

~Toni


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