On Wed, 23 Feb 2005, Toni Alatalo wrote: yay the fix was simple, thanks d1223m for helping around the code
[EMAIL PROTECTED] diff volume.pyx.~1.9.~ volume.pyx 288,289c288,292 < renderer._batch(renderer.opaque, self._shape, self, -1) < if self._option & CAL3D_ALPHA: renderer._batch(renderer.alpha, self._shape, self, -1) --- > > if self._shape._option & CAL3D_ALPHA: > renderer._batch(renderer.alpha, self._shape, self, -1) > else: > renderer._batch(renderer.opaque, self._shape, self, -1) this works correctly for both the test blend w/ alphatex, and for the non-alpha balazar e.g. in game-skel tutos > > http://studio.kyperjokki.fi/engine/SoyaCalTex - there's an annotated > > ~Toni > same happy now :) (especially if no probs are found and someone applies to cvs..)
