On Wed, 23 Feb 2005, Toni Alatalo wrote:

yay the fix was simple, thanks d1223m for helping around the code

[EMAIL PROTECTED] diff volume.pyx.~1.9.~ 
volume.pyx
288,289c288,292
<       renderer._batch(renderer.opaque, self._shape, self, -1)
<       if self._option & CAL3D_ALPHA: renderer._batch(renderer.alpha, 
self._shape, self, -1)
---
>
>       if self._shape._option & CAL3D_ALPHA:
>         renderer._batch(renderer.alpha, self._shape, self, -1)
>       else:
>         renderer._batch(renderer.opaque, self._shape, self, -1)

this works correctly for both the test blend w/ alphatex, and for the 
non-alpha balazar e.g. in game-skel tutos

> > http://studio.kyperjokki.fi/engine/SoyaCalTex - there's an annotated 
> > ~Toni
> same

happy now :)
(especially if no probs are found and someone applies to cvs..)


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