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Hello,

Palle Raabjerg wrote:
> Hi,
...
> So I would like to encourage everyone on this list to start submitting
> bug reports for the blender2cal3d script if you find any. You should
> either "file" them directly on the list, or use the very new trac system
> on soya3d.org.
> If you really want to, you can use gna.org too, but I'd prefer it if the
> reports aren't spread in three different places ;)

This exporter is actually not Soya-specific. You should contact also the
Cal3D developers because there may be changes in the Cal3D format which
the exporter uses. The original exporter used binary format for Cal,
that is not good, because if the format changes the exporter stops working.

Another problem I remember seeing there was completely broken O(n^2) (or
even O(n^3)) calculation of LOD parameters for Cal - which triangle
could collapse to which. This code was completely hopeless for larger
meshes (3-4k triangles upwards).

Finally, I would separate at least the exporter for animations - you do
not need to export mesh, skeleton and materials just to re-export one
short keyframe animation.

Jan


- --

Jan Ciger
GPG public key: http://www.keyserver.net/

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