> This exporter is actually not Soya-specific. You should contact also the
> Cal3D developers because there may be changes in the Cal3D format which
> the exporter uses. The original exporter used binary format for Cal,
> that is not good, because if the format changes the exporter stops working.
> 
> Another problem I remember seeing there was completely broken O(n^2) (or
> even O(n^3)) calculation of LOD parameters for Cal - which triangle
> could collapse to which. This code was completely hopeless for larger
> meshes (3-4k triangles upwards).

The current Blender2Cal3D has a very poor LOD calculation. Actually i don't 
think it is usable as is.

Jiba

_______________________________________________
Soya-user mailing list
[email protected]
https://mail.gna.org/listinfo/soya-user

Reply via email to