> This exporter is actually not Soya-specific. You should contact also the > Cal3D developers because there may be changes in the Cal3D format which > the exporter uses. The original exporter used binary format for Cal, > that is not good, because if the format changes the exporter stops working. > > Another problem I remember seeing there was completely broken O(n^2) (or > even O(n^3)) calculation of LOD parameters for Cal - which triangle > could collapse to which. This code was completely hopeless for larger > meshes (3-4k triangles upwards).
The current Blender2Cal3D has a very poor LOD calculation. Actually i don't think it is usable as is. Jiba _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
