On 7/5/06, Jiba <[EMAIL PROTECTED]> wrote:
On Wed, 05 Jul 2006 13:53:01 +1200
Greg Ewing <[EMAIL PROTECTED]> wrote:
>
> and then a second pass for
> the translucent parts with depth buffer testing but
> not updating.

> What that means is that opaque objects will correctly
> occlude other opaque or translucent objects, but the
> ordering between different translucent objects is not
> controlled by the depth buffer.

Hmm, interesting..


In this case, i think the best solution is to use mask instead of alpha channel.

Well, thanks for the information. Tested the masking and it seemed to
work without problems.

Cheers
snaip

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