Hi all,
The first RC for Soya 0.12 is available. Here is the Change Log:
* Massive renaming (backward compatibility is maintained through aliases):
Idler -> MainLoop
Shape -> Model
Cal3dShape -> AnimatedModel
Shapifier -> ModelBuilder
Volume -> Body
Cal3dVolume -> Body (merged with Volume)
Land -> Terrain
* New sound API (see soya.Sound, soya.SoundPlayer and tuto sound-1.py)
* Dynamic model deforming (see tuto deform-1.py); this feature is
still under work and the API may change in the next release. It is
currently supported only for non-animated Model, and may give
weird result with raypicking.
* Static and auto_static: all Soya objects (inheriting from
CoordSyst) have now a "static" attribute that can be use to tag
them as static for optimizing them, and an "auto_static" attribute
(defaulting to true) that allows Soya to automatically determine
wether they are static or not
* Static shadows: static object's shadows are rendered faster
* New method MainLoop.update, for embedding Soya inside Tk (or other
GUI or mainloop) ; MainLoop.start has been removed since it has never
been really working
* Font now inherits from SavedInAPath (=> you can have a data/fonts/
directory)
* Bugfix:
* Bugfix in 3DSmax exporter on material (thanks Snaip)
There is also a 0.12rc1 tutorial pack, and i'm working on a big documentation
for Soya -- more details later ;-)
=> http://download.gna.org/soya/Soya-0.12rc1.tar.bz2
Jiba
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