Jiba a écrit :
Hi all,The first RC for Soya 0.12 is available. Here is the Change Log: * Massive renaming (backward compatibility is maintained through aliases): Idler -> MainLoop Shape -> Model Cal3dShape -> AnimatedModel Shapifier -> ModelBuilder Volume -> Body Cal3dVolume -> Body (merged with Volume) Land -> Terrain * New sound API (see soya.Sound, soya.SoundPlayer and tuto sound-1.py) * Dynamic model deforming (see tuto deform-1.py); this feature is still under work and the API may change in the next release. It is currently supported only for non-animated Model, and may give weird result with raypicking. * Static and auto_static: all Soya objects (inheriting from CoordSyst) have now a "static" attribute that can be use to tag them as static for optimizing them, and an "auto_static" attribute (defaulting to true) that allows Soya to automatically determine wether they are static or not * Static shadows: static object's shadows are rendered faster * New method MainLoop.update, for embedding Soya inside Tk (or other GUI or mainloop) ; MainLoop.start has been removed since it has never been really working * Font now inherits from SavedInAPath (=> you can have a data/fonts/ directory) * Bugfix: * Bugfix in 3DSmax exporter on material (thanks Snaip) There is also a 0.12rc1 tutorial pack, and i'm working on a big documentation for Soya -- more details later ;-) => http://download.gna.org/soya/Soya-0.12rc1.tar.bz2 Jiba
Everything seems ok under Windows. The new sound API is really a major feature for win32 users : 3D sound for everybody! pysdl_mixer4soya is obsolete and should be removed from Soya as soon as this new API is stable enough.
Great job, Jiba Thomas _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
