On Sun, 27 Aug 2006 23:53:03 +0200
souvarine <[EMAIL PROTECTED]> wrote:

> Soya terrain is great to make outdoor levels but I didn't find anything
> in Soya that can be easily used to render indoor levels such as the
> inside of a castel.
> I made some quick search on the subject. Some others open source 3D
> engines use BSP files to do this. BSP files are used to store levels in
> many games like quake or doom, they use a space partitioning system to
> optimize the rendering and there are several open source BSP level
> editor aviable.
> All this make me think that a BSP level renderer could be a usefull
> feature for Soya. But maybe you know something better than bsp to do this.
> What do you think ?

Yes, something like a "BSP-World" would rock !

Currently, Soya can use trees only for shape (the undocumented TreeShape) ; I 
no longer use it although i believe it is still working. If I remind well, the 
TreeShape use a "sphere-tree", i.e. a variant of BSP that uses spheres instead 
of planes ; as far as I know, only Soya uses such a tree. Quadtrees and octrees 
are also frequently used.

Jiba

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