On Sun, 27 Aug 2006 23:53:03 +0200 souvarine <[EMAIL PROTECTED]> wrote:
> Soya terrain is great to make outdoor levels but I didn't find anything > in Soya that can be easily used to render indoor levels such as the > inside of a castel. > I made some quick search on the subject. Some others open source 3D > engines use BSP files to do this. BSP files are used to store levels in > many games like quake or doom, they use a space partitioning system to > optimize the rendering and there are several open source BSP level > editor aviable. > All this make me think that a BSP level renderer could be a usefull > feature for Soya. But maybe you know something better than bsp to do this. > What do you think ? Yes, something like a "BSP-World" would rock ! Currently, Soya can use trees only for shape (the undocumented TreeShape) ; I no longer use it although i believe it is still working. If I remind well, the TreeShape use a "sphere-tree", i.e. a variant of BSP that uses spheres instead of planes ; as far as I know, only Soya uses such a tree. Quadtrees and octrees are also frequently used. Jiba _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
