Philippe ENTZMANN wrote:

Then comes my porposal : During 7 seconds, all the moves are
deterministic. Why not pre-compute the ODE physics at the server-side
and spread it to the client ?

If you have enough server CPU and network bandwidth to
do that, it sounds like a good idea. It would mean there
was no chance of the clients getting out of step with
the server or with each other.

--
Greg

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