Philippe ENTZMANN wrote:
Then comes my porposal : During 7 seconds, all the moves are deterministic. Why not pre-compute the ODE physics at the server-side and spread it to the client ?
If you have enough server CPU and network bandwidth to do that, it sounds like a good idea. It would mean there was no chance of the clients getting out of step with the server or with each other. -- Greg _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
