..on or around Wed, Nov 07, 2007 at 11:37:47PM +0100, Ting Li said:
> Thank you Greg Ewing and marmoute for your replies!
> 
> You let me know I'm not the only unlucky guy in the world while using Soya,
> although you are using Apples.

looking at the tutorials i don't have this problem here on Linux.

i do remember similar behaivour to that which Greg describes on OS\X, but
thought it was a compilation fault due to my confusions about library linkage 
on OS\X. i eventually gave up and let marmoute do all the hard work for me ;)

on Windows i don't remember having a problem, though admittedly i was
only working with Soya and Windows for a week or two. i don't have
Windows around to test this problem here.

> 
> I also think the weird problems may relate to the event handling. Perhaps it
> can run without any
> such problems on Linux, because the command console is always there and no
> need to switch between
> the console window and the graphic window at all. I will give a try to
> handle all the necessary input events
> explicitly. I hope the problem won't bother me any more then. But I really
> have no enough time to play with it
> right now. I just feel a little bit frustrated by Soya although I still
> think it possesses all the key features as a game
> engine without losing its simplicity. You must know to find a sophisticated
> C++ game engine is not a difficult
> thing nowadays. However, to find a simple but full featured one is not easy.
> (for Python)
> 


> When you decide to spend time on learning some new thing. Of course, you
> hope it can be used 'forever'.
> But if there is too many unexpected or unstable things there, why not to
> learn something more stable and
> well tested? Such as Python-ogre or Panda3D. I apologize for the complaint I
> made here. But those are my
> true feelings.

from experience neither Python-ogre or Panda3D could be described as stable or
well-tested at all. my students chose to develop a project with Panda3D and 
had many problems with stability and have eventually stopped using it. 
agreeably Panda3D possibly 'looks' more mature from the outside (professional/
fun/exciting looking website).

Python-ogre is still yet uncomplete. Ogre3D is fantastic, but it is not
a game-engine by any stretch of imagination. it's very much a fast 3D
engine optomised for games. 

having made a project in Ogre3D i can attest that there's a lot of added 
work needed to use it in anything other application other than a realtime 
3d tech demo..

if you want to work with a sufficiently complete Python game-engine,
then Soya is as good as it gets right now in my opinion.

cheers,

julian
-- 
http://julianoliver.com
http://selectparks.net
emails containing HTML will not be read.



_______________________________________________
Soya-user mailing list
[email protected]
https://mail.gna.org/listinfo/soya-user

Reply via email to