..on or around Wed, Nov 07, 2007 at 11:37:47PM +0100, Ting Li said: > Thank you Greg Ewing and marmoute for your replies! > > You let me know I'm not the only unlucky guy in the world while using Soya, > although you are using Apples.
looking at the tutorials i don't have this problem here on Linux. i do remember similar behaivour to that which Greg describes on OS\X, but thought it was a compilation fault due to my confusions about library linkage on OS\X. i eventually gave up and let marmoute do all the hard work for me ;) on Windows i don't remember having a problem, though admittedly i was only working with Soya and Windows for a week or two. i don't have Windows around to test this problem here. > > I also think the weird problems may relate to the event handling. Perhaps it > can run without any > such problems on Linux, because the command console is always there and no > need to switch between > the console window and the graphic window at all. I will give a try to > handle all the necessary input events > explicitly. I hope the problem won't bother me any more then. But I really > have no enough time to play with it > right now. I just feel a little bit frustrated by Soya although I still > think it possesses all the key features as a game > engine without losing its simplicity. You must know to find a sophisticated > C++ game engine is not a difficult > thing nowadays. However, to find a simple but full featured one is not easy. > (for Python) > > When you decide to spend time on learning some new thing. Of course, you > hope it can be used 'forever'. > But if there is too many unexpected or unstable things there, why not to > learn something more stable and > well tested? Such as Python-ogre or Panda3D. I apologize for the complaint I > made here. But those are my > true feelings. from experience neither Python-ogre or Panda3D could be described as stable or well-tested at all. my students chose to develop a project with Panda3D and had many problems with stability and have eventually stopped using it. agreeably Panda3D possibly 'looks' more mature from the outside (professional/ fun/exciting looking website). Python-ogre is still yet uncomplete. Ogre3D is fantastic, but it is not a game-engine by any stretch of imagination. it's very much a fast 3D engine optomised for games. having made a project in Ogre3D i can attest that there's a lot of added work needed to use it in anything other application other than a realtime 3d tech demo.. if you want to work with a sufficiently complete Python game-engine, then Soya is as good as it gets right now in my opinion. cheers, julian -- http://julianoliver.com http://selectparks.net emails containing HTML will not be read. _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
