Thank you for the reply, julian! I agree Soya3D is indeed a good and easy-to-learn game engine. (Although I'm not intending to use it to develop a game. ) And maybe you have more insights and experiences on also Panda3D and Ogre3D and know their problems, but I didn't have any problem with running their examples/tutorials! It's true that any software has its weak points. But the support for the product varies a lot. E.g. the bug tracking system, response speed, and the timing for the real solution. As I know, Panda3D, Ogre3D and maybe plus Blender GE, they all have very active user community and fast support from the develop team, which makes one always feel safer/comfortable.
The point I'd like to repeat here is I like Soya3D. I would be very happy if I can use it on my Windows OS (smoothly). But is there somebody can help me to solve the problems I found there? If I have to dig into the source by myself instead of enjoying developing my own program, perhaps I have to stop it and find some other solution as I mentioned. I hope you could understand and help. (BTW, I think the problems I have are not serious for the engine itself, they are just something about the cross-platform compatibility, which could/should be taken care while developing and testing. For instance, the manner to redraw the scene while switching/resizing/moving the graphic window and correctly handle the mouse/keyboard input events.) Ting Li -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, November 08, 2007 12:01 PM To: [email protected] Subject: Soya-user Digest, Vol 29, Issue 6 Send Soya-user mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit https://mail.gna.org/listinfo/soya-user or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of Soya-user digest..." Today's Topics: 1. Re: render problem (Greg Ewing) 2. Re: render problem (Ting Li) 3. Re: render problem (Julian Oliver) ---------------------------------------------------------------------- Message: 1 Date: Thu, 08 Nov 2007 11:17:00 +1300 From: Greg Ewing <[EMAIL PROTECTED]> Subject: Re: [Soya-user] render problem To: Soya 3D mailing list <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=windows-1250; format=flowed marmoute wrote: >> I've noticed on MacOSX that some of the examples give a continuous >> spinning beachball > > on os X you have to use pythonw instead on python I know, but it doesn't help in the case of these particular examples. The examples which make use of keyboard input don't exhibit this behaviour. -- Greg ------------------------------ Message: 2 Date: Wed, 7 Nov 2007 23:37:47 +0100 From: "Ting Li" <[EMAIL PROTECTED]> Subject: Re: [Soya-user] render problem To: <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset="us-ascii" Thank you Greg Ewing and marmoute for your replies! You let me know I'm not the only unlucky guy in the world while using Soya, although you are using Apples. I also think the weird problems may relate to the event handling. Perhaps it can run without any such problems on Linux, because the command console is always there and no need to switch between the console window and the graphic window at all. I will give a try to handle all the necessary input events explicitly. I hope the problem won't bother me any more then. But I really have no enough time to play with it right now. I just feel a little bit frustrated by Soya although I still think it possesses all the key features as a game engine without losing its simplicity. You must know to find a sophisticated C++ game engine is not a difficult thing nowadays. However, to find a simple but full featured one is not easy. (for Python) When you decide to spend time on learning some new thing. Of course, you hope it can be used 'forever'. But if there is too many unexpected or unstable things there, why not to learn something more stable and well tested? Such as Python-ogre or Panda3D. I apologize for the complaint I made here. But those are my true feelings. By the way, I tried to use pythonw.exe instead of python.exe to run the examples. The same problems. Cannot move and resize the window. Looking forward some improvement of Soya3D especially for the compatibility on different platforms. Ting Li Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm ------------------------------ Message: 3 Date: Thu, 8 Nov 2007 11:05:56 +0100 From: Julian Oliver <[EMAIL PROTECTED]> Subject: Re: [Soya-user] render problem To: Soya 3D mailing list <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=us-ascii ..on or around Wed, Nov 07, 2007 at 11:37:47PM +0100, Ting Li said: > Thank you Greg Ewing and marmoute for your replies! > > You let me know I'm not the only unlucky guy in the world while using > Soya, although you are using Apples. looking at the tutorials i don't have this problem here on Linux. i do remember similar behaivour to that which Greg describes on OS\X, but thought it was a compilation fault due to my confusions about library linkage on OS\X. i eventually gave up and let marmoute do all the hard work for me ;) on Windows i don't remember having a problem, though admittedly i was only working with Soya and Windows for a week or two. i don't have Windows around to test this problem here. > > I also think the weird problems may relate to the event handling. > Perhaps it can run without any such problems on Linux, because the > command console is always there and no need to switch between the > console window and the graphic window at all. I will give a try to > handle all the necessary input events explicitly. I hope the problem > won't bother me any more then. But I really have no enough time to > play with it right now. I just feel a little bit frustrated by Soya > although I still think it possesses all the key features as a game > engine without losing its simplicity. You must know to find a > sophisticated > C++ game engine is not a difficult > thing nowadays. However, to find a simple but full featured one is not easy. > (for Python) > > When you decide to spend time on learning some new thing. Of course, > you hope it can be used 'forever'. > But if there is too many unexpected or unstable things there, why not > to learn something more stable and well tested? Such as Python-ogre or > Panda3D. I apologize for the complaint I made here. But those are my > true feelings. from experience neither Python-ogre or Panda3D could be described as stable or well-tested at all. my students chose to develop a project with Panda3D and had many problems with stability and have eventually stopped using it. agreeably Panda3D possibly 'looks' more mature from the outside (professional/ fun/exciting looking website). Python-ogre is still yet uncomplete. Ogre3D is fantastic, but it is not a game-engine by any stretch of imagination. it's very much a fast 3D engine optomised for games. having made a project in Ogre3D i can attest that there's a lot of added work needed to use it in anything other application other than a realtime 3d tech demo.. if you want to work with a sufficiently complete Python game-engine, then Soya is as good as it gets right now in my opinion. cheers, julian -- http://julianoliver.com http://selectparks.net emails containing HTML will not be read. ------------------------------ _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user End of Soya-user Digest, Vol 29, Issue 6 **************************************** Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm _______________________________________________ Soya-user mailing list [email protected] https://mail.gna.org/listinfo/soya-user
