Thank you for the reply, julian!

I agree Soya3D is indeed a good and easy-to-learn game engine. (Although I'm
not intending to use it to
develop a game. ) And maybe you have more insights and experiences on also
Panda3D and Ogre3D and
know their problems, but I didn't have any problem with running their
examples/tutorials! It's true that
any software has its weak points. But the support for the product varies a
lot. E.g. the bug tracking system,
response speed, and the timing for the real solution. As I know, Panda3D,
Ogre3D and maybe plus Blender
GE, they all have very active user community and fast support from the
develop team, which makes one always
feel safer/comfortable. 

The point I'd like to repeat here is I like Soya3D. I would be very happy if
I can use it on my Windows OS (smoothly). 
But is there somebody can help me to solve the problems I found there? If I
have to dig into the source by myself
instead of enjoying developing my own program, perhaps I have to stop it and
find some other solution as I mentioned.
I hope you could understand and help. 

(BTW, I think the problems I have are not serious for the engine itself,
they are
just something about the cross-platform compatibility, which could/should be
taken care while developing and testing.
For instance, the manner to redraw the scene while switching/resizing/moving
the graphic window and correctly handle
the mouse/keyboard input events.)

Ting Li


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf
Of [EMAIL PROTECTED]
Sent: Thursday, November 08, 2007 12:01 PM
To: [email protected]
Subject: Soya-user Digest, Vol 29, Issue 6

Send Soya-user mailing list submissions to
        [email protected]

To subscribe or unsubscribe via the World Wide Web, visit
        https://mail.gna.org/listinfo/soya-user
or, via email, send a message with subject or body 'help' to
        [EMAIL PROTECTED]

You can reach the person managing the list at
        [EMAIL PROTECTED]

When replying, please edit your Subject line so it is more specific than
"Re: Contents of Soya-user digest..."


Today's Topics:

   1. Re: render problem (Greg Ewing)
   2. Re: render problem (Ting Li)
   3. Re: render problem (Julian Oliver)


----------------------------------------------------------------------

Message: 1
Date: Thu, 08 Nov 2007 11:17:00 +1300
From: Greg Ewing <[EMAIL PROTECTED]>
Subject: Re: [Soya-user] render problem
To: Soya 3D mailing list <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=windows-1250; format=flowed

marmoute wrote:
>> I've noticed on MacOSX that some of the examples give a continuous 
>> spinning beachball
> 
> on os X you have to use pythonw instead on python

I know, but it doesn't help in the case of these particular examples. The
examples which make use of keyboard input don't exhibit this behaviour.

--
Greg



------------------------------

Message: 2
Date: Wed, 7 Nov 2007 23:37:47 +0100
From: "Ting Li" <[EMAIL PROTECTED]>
Subject: Re: [Soya-user] render problem
To: <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain;       charset="us-ascii"

Thank you Greg Ewing and marmoute for your replies!

You let me know I'm not the only unlucky guy in the world while using Soya,
although you are using Apples.

I also think the weird problems may relate to the event handling. Perhaps it
can run without any such problems on Linux, because the command console is
always there and no need to switch between the console window and the
graphic window at all. I will give a try to handle all the necessary input
events explicitly. I hope the problem won't bother me any more then. But I
really have no enough time to play with it right now. I just feel a little
bit frustrated by Soya although I still think it possesses all the key
features as a game engine without losing its simplicity. You must know to
find a sophisticated
C++ game engine is not a difficult
thing nowadays. However, to find a simple but full featured one is not easy.
(for Python)

When you decide to spend time on learning some new thing. Of course, you
hope it can be used 'forever'.
But if there is too many unexpected or unstable things there, why not to
learn something more stable and well tested? Such as Python-ogre or Panda3D.
I apologize for the complaint I made here. But those are my true feelings.

By the way, I tried to use pythonw.exe instead of python.exe to run the
examples. The same problems.
Cannot move and resize the window.

Looking forward some improvement of Soya3D especially for the compatibility
on different platforms.

Ting Li



Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm




------------------------------

Message: 3
Date: Thu, 8 Nov 2007 11:05:56 +0100
From: Julian Oliver <[EMAIL PROTECTED]>
Subject: Re: [Soya-user] render problem
To: Soya 3D mailing list <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=us-ascii

..on or around Wed, Nov 07, 2007 at 11:37:47PM +0100, Ting Li said:
> Thank you Greg Ewing and marmoute for your replies!
> 
> You let me know I'm not the only unlucky guy in the world while using 
> Soya, although you are using Apples.

looking at the tutorials i don't have this problem here on Linux.

i do remember similar behaivour to that which Greg describes on OS\X, but
thought it was a compilation fault due to my confusions about library
linkage on OS\X. i eventually gave up and let marmoute do all the hard work
for me ;)

on Windows i don't remember having a problem, though admittedly i was only
working with Soya and Windows for a week or two. i don't have Windows around
to test this problem here.

> 
> I also think the weird problems may relate to the event handling. 
> Perhaps it can run without any such problems on Linux, because the 
> command console is always there and no need to switch between the 
> console window and the graphic window at all. I will give a try to 
> handle all the necessary input events explicitly. I hope the problem 
> won't bother me any more then. But I really have no enough time to 
> play with it right now. I just feel a little bit frustrated by Soya 
> although I still think it possesses all the key features as a game 
> engine without losing its simplicity. You must know to find a 
> sophisticated
> C++ game engine is not a difficult
> thing nowadays. However, to find a simple but full featured one is not
easy.
> (for Python)
> 


> When you decide to spend time on learning some new thing. Of course, 
> you hope it can be used 'forever'.
> But if there is too many unexpected or unstable things there, why not 
> to learn something more stable and well tested? Such as Python-ogre or 
> Panda3D. I apologize for the complaint I made here. But those are my 
> true feelings.

from experience neither Python-ogre or Panda3D could be described as stable
or well-tested at all. my students chose to develop a project with Panda3D
and had many problems with stability and have eventually stopped using it. 
agreeably Panda3D possibly 'looks' more mature from the outside
(professional/ fun/exciting looking website).

Python-ogre is still yet uncomplete. Ogre3D is fantastic, but it is not a
game-engine by any stretch of imagination. it's very much a fast 3D engine
optomised for games. 

having made a project in Ogre3D i can attest that there's a lot of added
work needed to use it in anything other application other than a realtime 3d
tech demo..

if you want to work with a sufficiently complete Python game-engine, then
Soya is as good as it gets right now in my opinion.

cheers,

julian
--
http://julianoliver.com
http://selectparks.net
emails containing HTML will not be read.





------------------------------

_______________________________________________
Soya-user mailing list
[email protected]
https://mail.gna.org/listinfo/soya-user


End of Soya-user Digest, Vol 29, Issue 6
****************************************


Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm


_______________________________________________
Soya-user mailing list
[email protected]
https://mail.gna.org/listinfo/soya-user

Reply via email to