hi
When you resize windows on win32 something go wrong because loop stop when you press mouse bouton1 to push the edge so all is ok except that the rest of the operation can't be done since loop is stopped
history of thread?
is it this the answer: SDL_SetEventFilter( &eventFilter )  ?

http://www.gamedev.net/topic/428022-sdl-window-resize-glitch/

        Thy


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