yea, that's pretty frickin sweet!

p.s. i just figured out how to solve my UFO today too!

On 11/24/05, Gunnar Krig <[EMAIL PROTECTED]> wrote:
> That's a nice one Joël! :-)
> I will definitely use it from now on.
>
> /Gunnar
>
> --- In [email protected], Joël van Noort
> <[EMAIL PROTECTED]> wrote:
> >
> > Hey guys..
> >
> > I was just playing around with the 4x4, and I found a nice way to
> > flip three edges while fixing the OLL parity on the 4x4. It's just
> > the normal parity fix:
> >
> > (Rr)2 B2 U2 (Ll) U2 (Rr)' U2 (Rr) U2 F2 (Rr) F2 (Ll)' B2 (Rr)2
> >
> > But when you add B'R' at the beginning, and RB at the end,
> > you 'flip' three edge groups. I am probably not the first person
> to
> > think about this, but I've never seen this before..
> >
> > Cyou,
> >
> > Joël.
> >
> >
> > PS.: Oh, and by the way, I solved my UFO yesterday!! Whoei!!..
> >
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>


--
-cubekid


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