Ooops :S

Well, you know what I meant :P

~Thom

--- In [email protected], Gustav Fredell
<[EMAIL PROTECTED]> wrote:
>
> Wow... in 6 looks. That doesn't sound good at all. I bet 2 looks would 
> be much faster ;)
> 
> /Gustav
> 
> thomkirjava skrev:
> 
> >You should look at this baby.
> >
> >http://rubikscube.info/lastsix2look.html
> >
> >Last Six Edges in 6 looks :)
> >
> >~Thom
> >
> >--- In [email protected], "kovacic81"
> ><[EMAIL PROTECTED]> wrote:
> >  
> >
> >>Here are my thoughts on possible improvements for step 4
> >>
> >>keep in mind that I do not claim these ideas as my own.
> >>I am just organizing some methods.
> >>
> >>Possible improvements for Step 4
> >>
> >>1. Learn COLL in addition to CLL for cases where edges are already
> >>oriented correctly
> >>
> >>2. Orient Edges 1st and only learn COLL (?_)
> >>
> >>3. If Bottom 2 edges are oriented correctly, and the ledge and redge
> >>are somewhere in top layer, Then ELL could solve all cases in 1
> >>Algorithm, leaving you with a 4 move PLL.
> >>
> >>4. Learn the 8 algorithms in Ming Thai's method.
> >>   FOr cases where a redge or ledge is already in place, you can
> >>insert final edge and orient midges.  I never learned these, but they
> >>    could be useful in certain cases
> >>
> >> 
> >>
> >>Mike-
> >>Where is there a table of ZBLL like cases for step 4?  Or do we have
> >>to make one?  I don't really like method 3 on gilles site if thats
> >>what youre talking about.  But i am in favor of exploring the
> >>    
> >>
> >options.    
> >  
> >
> >>If all edges are Oriented, then Its just a matter of permuting 6
> >>oriented cubies.  That should be able to be done with a single
> >>algorithm.  How many cases could there possible be?
> >>
> >>Jason Kovacic
> >>[EMAIL PROTECTED]
> >>
> >>    
> >>
> >
> >
> >
> >
> >
> >
> >
> > 
> >Yahoo! Groups Links
> >
> >
> >
> > 
> >
> >
> >
> >__________ NOD32 1.1307 (20051128) Information __________
> >
> >This message was checked by NOD32 antivirus system.
> >http://www.nod32.com
> >
> >
> >
> >  
> >
>






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