If you just want to take care of the OLL case

I highly recommend (assuming right-handed) to do this:
(R'D'RD)M(D'R'Dr) I used to use this alg all the time (as is).

Now to be more advanced about it, the popular 
convention/recommendation is to hold the cube with the LL on top. In 
that case it would be:
(RUR'U')(rR'U)(RU'r')

It's the same as the one I discovered myself but I would attribute 
it to Bob. I first saw it on his site.

As for the ELL case, I would just use the (M'U)^3 U (Mu)^3 U alg 
that I attribute to Macky, when I leanred it for BLD. I have an 
optimized one for ELL that I use in my CLL/ELL system though that is 
rather complicated but much faster.

-Doug



--- In [email protected], "Mike Bennett" 
<[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], "nickandtamcox"
> <[EMAIL PROTECTED]> wrote:
> >
> > MDM'DMDM'DMD2M'DMDM'DMDM'D2 is just one situation that I need 
help 
> > with.  From a completely solved cube, do the move I just 
listed.  I am 
> > looking for a much shorter algorithm to get the cube solved from 
that 
> > position.  I am also looking for a much faster algorithm to 
solve a 
> > similar situation where instead of the opposite edges needing 
flipped 
> > and that's all, for the adjacent edges to be flipped and that's 
all.  
> > Any suggestions for the fastest algorithm?  Also, when I do the 
middle 
> > layer, sometimes one of the edges is correctly positioned, but 
needs to 
> > be flipped.  The only algorithm I know is 15 moves long to flip 
it.
> 
> To solve that case on top, where you probably should be holding 
your
> LL, try (M U)*3 U (M' U)*3 U.
> 
> To solve the orientation, moving around other edges, try (R U R' 
U')
> M' (U R U' r).
> 
> To flip adjacent edges, leaving everything in place, try M U M' U2 
(M
> U)*3 U M' U M2.  You could also try it from the opposite side, as 
M' U
> is bound to be faster.  I'm just too lazy to learn a new alg.
> 
> To flip adjacent edges, moving around other edges, use M U M' U2 M 
U M'.
> 
> -Mike
>







 
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