sounds like a lot of work to avoid the flip. i can execute that alg in about 4 
or 5  seconds, and its not really all that common of an ending.  i find if i do 
see it happen or that its going to happen when i get to the last couple of 
edges, i might try this move which flips 2 middle centers at FL and FR.  E' F U 
F' L F' L' F E  (number 4 on http://bigcubes.com/5x5x5/lastedges.html is the 
mirror of this and will also work, i've found its easier for me to do it on the 
left side instead of the right)
i think there are other endings that are crappier and take more time than the 
centerflip one, at least for me.  to avoid this completely check out the cage 
method (Per knows this method well) for solving its, it fixes the edges before 
all the centers, like how mike said.  hope this helps.
 
 
----- Original Message ----
From: mike_go_uk <[EMAIL PROTECTED]>
To: [email protected]
Sent: Wednesday, February 01, 2006 13:12:05
Subject: [Speed cubing group] Re: 5x5

    --- In [email protected], cmhardw <[EMAIL PROTECTED]> 
 wrote:
 > There absolutely is a way to avoid the parity error, but you're not
 > going to like it.  The only ways I have found to avoid the edge parity
 > 100% of the time are to 1) count the pseudo-edge cycles during
 > inspection or 2) count the number of inner face quarter turns in your
 > scrambling alg (which is cheating btw)
 
 Or you can re-order your solution so that the error is "caught" early 
 and can be fixed using intuitive sequences.  Just match up the 
 edges /before/ you do the centres -- or (perhaps better) just after 
 you've done the U and D centres.  But I don't know whether that's 
 feasible in solution meant for speed. 
 
 Mike
 
 
 
             

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