on the 3x3 : you only have OLL and PLL.
on the 4x4, you can have 4 cases :
1. OLL + PLL
2. OLL fix + OLL + PLL
3. OLL + PLL fix + PLL
4. OLL fix + OLL + PLL fix + PLL

case 1: no extra alg
case 2 and 3 : one extra alg
case 4 : one extra alg (if it fixes both at the same time, otherwise
you'll have to apply an alg for each problem)

This is how you can have 0 or 1 extra alg on the 4x4 LL.

Gilles.

2006/2/3, christopher_pelley <[EMAIL PROTECTED]>:
> Okay, I'm intrigued.  I can see how leaving the OLL parity error in
> place helps you choose a shorter OLL alg.  But how does "both"
> equal "zero or one?"  You still have potentially four algs to complete
> the LL (OLL, PLL, OLL parity, PLL parity).  Am I missing something?
>
> Chris
>
>
> --- In [email protected], "olivsub20"
> <[EMAIL PROTECTED]> wrote:
> > and choose the shortest one). Then you can easily see if there is
> also
> > a PLL parity or not, and you do the OLL parity alg or the both parity
> > alg depending on the situation.
> >
> > So you have zero or one alg to do. I use this method (like Yuki)
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>


 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/speedsolvingrubikscube/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to