on the 3x3 : you only have OLL and PLL. on the 4x4, you can have 4 cases : 1. OLL + PLL 2. OLL fix + OLL + PLL 3. OLL + PLL fix + PLL 4. OLL fix + OLL + PLL fix + PLL
case 1: no extra alg case 2 and 3 : one extra alg case 4 : one extra alg (if it fixes both at the same time, otherwise you'll have to apply an alg for each problem) This is how you can have 0 or 1 extra alg on the 4x4 LL. Gilles. 2006/2/3, christopher_pelley <[EMAIL PROTECTED]>: > Okay, I'm intrigued. I can see how leaving the OLL parity error in > place helps you choose a shorter OLL alg. But how does "both" > equal "zero or one?" You still have potentially four algs to complete > the LL (OLL, PLL, OLL parity, PLL parity). Am I missing something? > > Chris > > > --- In [email protected], "olivsub20" > <[EMAIL PROTECTED]> wrote: > > and choose the shortest one). Then you can easily see if there is > also > > a PLL parity or not, and you do the OLL parity alg or the both parity > > alg depending on the situation. > > > > So you have zero or one alg to do. I use this method (like Yuki) > > > > > > > Yahoo! Groups Links > > > > > > > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
