I've noticed that a lot of algorithms on this page aren't optimal. Here are what I consider a few improvements:
PC-UR_UFR-111: [U2] F' L' U2 L F R U2 R' PC-UR_UFR-011: [U2] F R' F' R2 U2 R' PS-UB_UFR-111: R U' R' F' L' U2 L F R U2 R' That's what I currently use for the last case, but Bob Burton's page suggests R' D' L F' L' D R2 U R'. On 2/8/06, Daniel Beyer <[EMAIL PROTECTED]> wrote: > The website is > > http://www.cosine-systems.com/cubestation/f2l/f2ladvanced-influencingLLvh.php > > setup the pair. > > Practice the F2L algs where the corner is permuted (oriented or > not)and edge is on top. > > See where the edge and corner pair up. Then go from there using the > algs on Dan's site. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
