Daniel, If I'm understanding you correctly, when solving the cross, you ensure that one of the corners is in the correct slot (permutated, not necessarily oriented). Then, you leave this slot alone until the other 3 are solved. Is this correct? Then there are less algs to get into a VH LL.
Thanks. Roger Wood --- In [email protected], David Barr <[EMAIL PROTECTED]> wrote: > > I've noticed that a lot of algorithms on this page aren't optimal. > Here are what I consider a few improvements: > > PC-UR_UFR-111: [U2] F' L' U2 L F R U2 R' > PC-UR_UFR-011: [U2] F R' F' R2 U2 R' > PS-UB_UFR-111: R U' R' F' L' U2 L F R U2 R' > > That's what I currently use for the last case, but Bob Burton's page > suggests R' D' L F' L' D R2 U R'. > > On 2/8/06, Daniel Beyer <[EMAIL PROTECTED]> wrote: > > The website is > > > > http://www.cosine-systems.com/cubestation/f2l/f2ladvanced- influencingLLvh.php > > > > setup the pair. > > > > Practice the F2L algs where the corner is permuted (oriented or > > not)and edge is on top. > > > > See where the edge and corner pair up. Then go from there using the > > algs on Dan's site. > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
