I have a problem that I have to solve that's very similar (I assume) to 
solving a rubik's cube.

It's a finite state machine with a large number of states, a few number 
of possible moves, and one solved state. It has considerably fewer than 
a rubik's cube though, only 3^16.

Initally I used a depth first search, and I don't know how long God's 
algorithm for this will be, but from empirical tests, it's more than I 
can solve efficiently.

I've been looking all over the internet to try to find a clear 
explaination of the algorithm used to solve the cube.  All I can find 
is that it is a heuristic algorithm, nothing more.

If anyone knows how to implement this algorithm or can direct me to a 
page that can tell me, that would be great.

-Ben.








 
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