--- In [email protected], "Ben King" <[EMAIL PROTECTED]>
wrote:
>
> I have a problem that I have to solve that's very similar (I assume)
to
> solving a rubik's cube.
>
> It's a finite state machine with a large number of states, a few
number
> of possible moves, and one solved state. It has considerably fewer
than
> a rubik's cube though, only 3^16.
>
> Initally I used a depth first search, and I don't know how long
God's
> algorithm for this will be, but from empirical tests, it's more than
I
> can solve efficiently.
>
> I've been looking all over the internet to try to find a clear
> explaination of the algorithm used to solve the cube. All I can
find
> is that it is a heuristic algorithm, nothing more.
>
> If anyone knows how to implement this algorithm or can direct me to
a
> page that can tell me, that would be great.
>
> -Ben.
Unless your task is really ugly or your computer is from stone age,
I'd suggest using breadth first search.
Cheers!
Stefan
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