--- In [email protected], "Ben King" <[EMAIL PROTECTED]> 
wrote:
>
> I have a problem that I have to solve that's very similar (I assume) 
to 
> solving a rubik's cube.
> 
> It's a finite state machine with a large number of states, a few 
number 
> of possible moves, and one solved state. It has considerably fewer 
than 
> a rubik's cube though, only 3^16.
> 
> Initally I used a depth first search, and I don't know how long 
God's 
> algorithm for this will be, but from empirical tests, it's more than 
I 
> can solve efficiently.
> 
> I've been looking all over the internet to try to find a clear 
> explaination of the algorithm used to solve the cube.  All I can 
find 
> is that it is a heuristic algorithm, nothing more.
> 
> If anyone knows how to implement this algorithm or can direct me to 
a 
> page that can tell me, that would be great.
> 
> -Ben.

Unless your task is really ugly or your computer is from stone age, 
I'd suggest using breadth first search.

Cheers!
Stefan






 
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