Well David...

In general, it can be interesting to read my page about commutators. 
(see www.solvethecube.co.uk). The part about cycling 3 corners also 
applies to the megaminx... And in fact, I use it to do the corner 
PLL, which is the last step in my megaminx LL.

One LL method is described here:

http://grant.tregay.net/cube/solutions/megaminx/index.html.

I use a slightly different method (I think fewer algs):

1. Orient edges: With F RUR'R' F' and it's inverse.
2. Orient corners: With sunes, and some other 3x3 moves.
3. Posisitoin edges: With a couple of variations of the J 
permutations alg on the 3x3, by 'moving around' some CE pairs around 
the LL.
4. Position the corners, I do it like Grant Tregay does.

If you want me to write down any of the algs I use, just tell me...

- Joël.

--- In [email protected], "David " 
<[EMAIL PROTECTED]> wrote:
>
> Anyhow, apparently megaminx algs are harder to find online than 3x3
> algs... I did some searching and found one site which explained 
how to
> solve the LL, but to me it seemed really ineffective. Could anyone
> give me a link to a megaminx LL solution? All I really need is a 
list 
> of the algs. I want a basic 4LLL, and I don't want to learn 
something
> and later find out that it'[s a bad system, so I figured I'd just 
ask.
> 
> (also, if you have any tips for the minx pre-LL, feel free to give
> those too!)
> 
> Thanks!
> 
> David
>






 
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