Well David... In general, it can be interesting to read my page about commutators. (see www.solvethecube.co.uk). The part about cycling 3 corners also applies to the megaminx... And in fact, I use it to do the corner PLL, which is the last step in my megaminx LL.
One LL method is described here: http://grant.tregay.net/cube/solutions/megaminx/index.html. I use a slightly different method (I think fewer algs): 1. Orient edges: With F RUR'R' F' and it's inverse. 2. Orient corners: With sunes, and some other 3x3 moves. 3. Posisitoin edges: With a couple of variations of the J permutations alg on the 3x3, by 'moving around' some CE pairs around the LL. 4. Position the corners, I do it like Grant Tregay does. If you want me to write down any of the algs I use, just tell me... - Joël. --- In [email protected], "David " <[EMAIL PROTECTED]> wrote: > > Anyhow, apparently megaminx algs are harder to find online than 3x3 > algs... I did some searching and found one site which explained how to > solve the LL, but to me it seemed really ineffective. Could anyone > give me a link to a megaminx LL solution? All I really need is a list > of the algs. I want a basic 4LLL, and I don't want to learn something > and later find out that it'[s a bad system, so I figured I'd just ask. > > (also, if you have any tips for the minx pre-LL, feel free to give > those too!) > > Thanks! > > David > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/speedsolvingrubikscube/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
