ok since credits is apparently becoming an important thing, i will
mention it outloud since i don't have the time to complete the page
for it now.  this site is pretty much frank morris.com.  he gave me
all the instructions, and methods, and proofread did just about
everything but the coding.  however some of the last 2 edge algorithms
for the professor were found independently by many other people i'm
sure.  thanks and appreciation goes to all the great bigcubers who's
work made the page possible like ron, chris h who also helped with the
proofreading of the 4x4 part, frederick badie, and i'm sure many
others who's work contributed.  if you use the page a lot and think is
great, please let frank know because he really let it all out for the
site, and appreciation is always great. :)  hopefully i will made some
great additions and upgrades soon, if i ever have the time, and thanks
to all 3,392 unique users who have used the site so far.

--- In [email protected], Frédérick BADIE
<[EMAIL PROTECTED]> wrote:
>
> Hi Clancy,
> 
> www.bigcubes.com is a cool website
> 
> what about the credits page ?
> 
> Have fun,
> Frédérick
> 
> --- In [email protected], Clancy Cochran
> <perscription_death@> wrote:
> >
> > still no attachment but i bet this will answer the question anyway
> > 
> > http://www.bigcubes.com/5x5x5/lastedges.html
> > 
> > 
> > ----- Original Message ----
> > From: kyle simmons <beamfreak314@>
> > To: cube group <[email protected]>
> > Sent: Wednesday, March 1, 2006 3:30:35 PM
> > Subject: [Speed cubing group] 5x5x5 parity issue(the hard way) (re
> post) now with attachment!
> > 
> >     hi,
> >  i know this is the slow way of solving the cube but...
> >  does anyone know how to solve the problem in the
> >  attachment? (sorry for the bad drawing)
> >  i realize that the wireframe or "outside in" method is
> >  easier than top down or middles then top down, but its
> >  what i have to work with at the moment. the rest of
> >  the cube is solved.
> >   -kyle simmons
> >   
> >  re posted due to attachment issues
> >  
> >  
> >        
> >  
> >        
> >              
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>






 
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