Hehe, Clancy what about me for being the Guinea Pig??? hehehe...just
bugging...

Craig

--- In [email protected], "perscription_death"
<[EMAIL PROTECTED]> wrote:
>
> ok since credits is apparently becoming an important thing, i will
> mention it outloud since i don't have the time to complete the page
> for it now.  this site is pretty much frank morris.com.  he gave me
> all the instructions, and methods, and proofread did just about
> everything but the coding.  however some of the last 2 edge algorithms
> for the professor were found independently by many other people i'm
> sure.  thanks and appreciation goes to all the great bigcubers who's
> work made the page possible like ron, chris h who also helped with the
> proofreading of the 4x4 part, frederick badie, and i'm sure many
> others who's work contributed.  if you use the page a lot and think is
> great, please let frank know because he really let it all out for the
> site, and appreciation is always great. :)  hopefully i will made some
> great additions and upgrades soon, if i ever have the time, and thanks
> to all 3,392 unique users who have used the site so far.
> 
> --- In [email protected], Frédérick BADIE
> <f_badie@> wrote:
> >
> > Hi Clancy,
> > 
> > www.bigcubes.com is a cool website
> > 
> > what about the credits page ?
> > 
> > Have fun,
> > Frédérick
> > 
> > --- In [email protected], Clancy Cochran
> > <perscription_death@> wrote:
> > >
> > > still no attachment but i bet this will answer the question anyway
> > > 
> > > http://www.bigcubes.com/5x5x5/lastedges.html
> > > 
> > > 
> > > ----- Original Message ----
> > > From: kyle simmons <beamfreak314@>
> > > To: cube group <[email protected]>
> > > Sent: Wednesday, March 1, 2006 3:30:35 PM
> > > Subject: [Speed cubing group] 5x5x5 parity issue(the hard way) (re
> > post) now with attachment!
> > > 
> > >     hi,
> > >  i know this is the slow way of solving the cube but...
> > >  does anyone know how to solve the problem in the
> > >  attachment? (sorry for the bad drawing)
> > >  i realize that the wireframe or "outside in" method is
> > >  easier than top down or middles then top down, but its
> > >  what i have to work with at the moment. the rest of
> > >  the cube is solved.
> > >   -kyle simmons
> > >   
> > >  re posted due to attachment issues
> > >  
> > >  
> > >        
> > >  
> > >        
> > >              
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>







 
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