--- In [email protected], Ryan Heise
<[EMAIL PROTECTED]> wrote:
>
> On Fri, Mar 10, 2006 at 05:22:30AM -0600, Mike Bennett wrote:
> > In terms of complexity, middle slice moves on a 3x3 cube change 4
edges and
> > 4 center pieces, or 12 stickers. Rotating a single face on a
cube rotates
> > at least 4 edges and 4 corner pieces (and a center in position),
or 20
> > stickers, and a center.
>
> His observation wasn't about complexity, though. It was about
physics.
>
> In terms of complexity, a slice move is less complex than a face
move
> because it leaves corners (collectively, the most complex pieces)
> untouched.
>
> In terms of physics, a slice move is more involved than a face move
> because it involves movements along two cut planes instead of one.
>
>
> Ryan
>
please understand it is not my intention to offend but the brief of
my project is to design and build a 2D model with all its physical
properties and limitations and to build a solution algorithm into it.
to demo my thinking i have just uploaded the design specs of my sim
into the files section under Rubik 2D directory in a hope that you
can better understand my problem. i am not looking at this in a speed
cubing prospective just a research project into a problem i could
never solve.
your input and responces over the last few days have been of immense
value to me.. if anyone is willing i would like to be able to post my
simulator which is working as a basic sim only for some of you to
respond to.. i would greatly welcome any comments on in consistancies
that you find in my work.
many thanks again
Kelvin
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