--- In [email protected], Ryan Heise 
<[EMAIL PROTECTED]> wrote:
>
> On Fri, Mar 10, 2006 at 05:22:30AM -0600, Mike Bennett wrote:
> > In terms of complexity, middle slice moves on a 3x3 cube change 4 
edges and
> > 4 center pieces, or 12 stickers.  Rotating a single face on a 
cube rotates
> > at least 4 edges and 4 corner pieces (and a center in position), 
or 20
> > stickers, and a center.
> 
> His observation wasn't about complexity, though. It was about 
physics.
> 
> In terms of complexity, a slice move is less complex than a face 
move
> because it leaves corners (collectively, the most complex pieces)
> untouched.
> 
> In terms of physics, a slice move is more involved than a face move
> because it involves movements along two cut planes instead of one.
> 
> 
> Ryan
>
please understand it is not my intention to offend but the brief of 
my project is to design and build a 2D model with all its physical 
properties and limitations and to build a solution algorithm into it.

to demo my thinking i have just uploaded the design specs of my sim 
into the files section under Rubik 2D directory in a hope that you 
can better understand my problem. i am not looking at this in a speed 
cubing prospective just a research project into a problem i could 
never solve.

your input and responces over the last few days have been of immense 
value to me.. if anyone is willing i would like to be able to post my 
simulator which is working as a basic sim only for some of you to 
respond to.. i would greatly welcome any comments on in consistancies 
that you find in my work.

many thanks again

Kelvin






 
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