On Mon, Jan 12, 2009 at 2:53 AM, Werner F. Bruhin <[email protected]> wrote:
>
> Jorge Vargas wrote:
>> Hi, We where working on updating the TurboGears2 sphinx sources and I
>> found a lot of typo's that could be found by a spell checker, which
>> got us thinking, Why not having a sphinx plugin to do this? Which in
>> turn made me write this email.
>>
>> Has anyone else think about this?
>> if so maybe someone has a private implementation you will want to share.
>> If not just exactly how hard will it be to write it?
>> any recommendations for a spell checking library?
>>
>> keep in mind I have never coded a sphinx plugin or interacted with a
>> spell checking library, which makes this twice as interesting to work
>> on. So with the right guidance I think I could make this happen. or
>> should I just forget about this and use an external tool?
>>
> Isn't that more of a job for whatever editor you use?
>
yes indeed I use vi's spell checking which is awesome.

> I use UliPad (http://code.google.com/p/ulipad/ ) for the .rst files I
> write and it obviously could be used for .py files.  Written in Python
> and wxPython.  It uses the "enchant" spell checker, I use
> pyenchant-1.4.2-py2.5.egg-info as I could not get 1.5.x to work.
>
that could be a good starting point.

Although the original idea for the "plugin" was in the supervising
mode for example it could generate warnings on build like
warning doc.rst:60 'coulnd' may be misspelled

Keep in mind that in midsize project lots of authors may write the
docs so the plugin will be some sort of "automatic testing" for docs.

> Werner
>
> >
>

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