On Monday, May 27, 2013 2:33:42 PM UTC+3, Aeronaelius wrote:

> Well, what I want is already possible in a way. Like you said by setting 
> the script to run in its own dedicated interpreter the timer starts when 
> the interpreter is born and stops when the script is finished. However that 
> is only possible IF you do not add the option to interact with the 
> interpreter after the script has finished (as I said before). So basically 
> what could be done is to do the same for when the interaction option is 
> selected.
>
> Another way is to make Spyder print the elapsed time to the console only 
> once when the script has finished (having that as a Spyder in-build option 
> rather than writing the code yourself).
>

I'd say that would be convenient. I guess the main problem here is to 
detect if a script is finished with selected interaction option. If I 
understand it right, the interpreter doesn't signal when script finished 
and can not detect the phase itself.

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