Hi all

I would like to put on the table something that needs to be tackled at some 
point
(Spyder 2.4 perhaps) and is the way Spyder looks by default on platforms and
how we (users/developers) would like it to be.

After all a first impression is a lasting one when looking for alternatives 
to do a 
specific job. I believe also than in science and technical work (where 
Spyder,
shines) people (guilty as charged) do not often pay attention to looks. 

We should change that and look deeper into this, so... first, lets look at 
our friends
over *Rstudio*:

<https://lh3.googleusercontent.com/-QuUwwrVg-qA/VMf-BkSt0eI/AAAAAAAC4TM/CRcSXMSrjNw/s1600/rstudio.png>


Looks nice, pretty clean and simple.

Now lets start from scratch on Linux... erase .spyder2 and
started fresh and this is what I get:

<https://lh6.googleusercontent.com/-TCaoGGpekio/VMf-IUNdQiI/AAAAAAAC4TU/AAG8LJ3VyI0/s1600/spyder.png>
So in general, pretty similar and a default "Clean looks" in Spyder which I 
really like. 

Now the remarks:

   - I do not like the boxes that get drawn around the title of each 
   dockwidget (e.g. Object inspector)
      - I do not like the fact that there is no margi in this titles, 
      everything seems to close to the left corner
   - The default dockwidget margin is 0, I think it should be somthing BUT 
   0, maybe 4...
      - If you do this, the tabs of the docwidgets do not move with this 
      margin and you get this weird effect
      - If you leave this in 0 the right and left margins are zero, so the 
      content of widgets seems to be lost in the end of the screen (right or 
left)
   - Some widgets have a clear delimited box around their main content... 
   some widgets do not
      - The object inspector does not, there is no division between the 
      white background and the dockwidget
      - The ipython console seems to have double border lines, but only on 
      the top (same for editor)
         - This seems related to widgets that have tabs....
      - Whereas the internal console has single border line
      - And history log has double border lines
   - Very personal thing, but I really do not like the toolbars
      - They take up space and the icons look ugly and outdated
      - The first thing I do after a fresh start is hiding all toolbars, 
      (which makes me want to include that action somewhere in the view menu
   


   - *General Comments*
      - The icons in general seem to have grown as needed, and there seems 
      to be missing a common design line for them
      - There has been some icon redesign proposals (issue 950 
      
<http://code.google.com/p/spyderlib/issues/detail?id=950&q=icons&colspec=ID%20MS%20Stars%20Priority%20Modified%20Cat%20Type%20Status%20Owner%20Summary>
      )
      - There has been some internal threads on using Font Awesome icons 
      <http://fortawesome.github.io/Font-Awesome/icons/> as base and extend 
      from there as needed
         - Two sets, monochrome (plain or with a gray gradient), and color 
         (to be defined)
      - I think the toolbars are to big and take up too much space
      - Do we need all those menus? Could we reoganize them in a more 
      compact/logical way?
         - A menu just for consoles with only 3 actions seems unneeded.
         - Same for debug, same for source
      - Search could be a toolbar only, and be much smaller...
      - Too much customization seems lovely but we are getting too many 
      shortcuts and too much freedom in dockwidgets
         - dockwidgets should be locked by default
      - We should have a nice modal fade in dialog to display all the 
      available shortcuts (or do we have this?)
         - Similar to what you get in Ubuntu when pressing and hold the 
         "Windows" key
      - Should we have a Start screen on first run? Yes we do :)
         - Should we also have a homepage when starting spyder, listing 
         reent files and recent projects?
         - Example link 
         
<https://github.com/OpenCobolIDE/OpenCobolIDE/blob/master/doc/source/_static/Home.png>
      
So yes, some things could be improved and some rough edges need to become 
smooth

What do you think in general of Spyder looks and how would you make it 
better?

Cheers



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