Hi,

I would like to use spyder's external console within some external 
application (namely 3ds Max 2015). It has a builtin python interpreter, but 
lacks an interactive shell which makes development quite a pain so far.

The spyder documentation says its console is made to be used in other 
programs, however I have not yet found the proper way to do it. I was able 
to launch a single python shell using the testcode at the bottom of 
*spyderlib/widgets/externalshell/baseshell.py*, but I would like to have 
the wrapper widget that can contain multiple of those.

I found some related code in *spyderlib/plugins/externalconsole.py* but it 
seems to be coupled to having a spyder main application window.

Could someone give me a short primer on how to use the external console? 
Any help is much appreciated.

Cheers,
Christoph

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