to be more precise, it is under:
Tools > Preferences > Console > Advanced settings > Python executable, and
locate to your 3ds Max 2015 Python binary

On 28 July 2015 at 09:54, David Verelst <[email protected]> wrote:

> Hi Christoph,
>
> Have you tried to explicitly change the location of the external console
> as follows:
> Tools > Preferences > Console > Python executable, and locate to your 3ds
> Max 2015 Python binary
>
> All new external consoles you create will now relate to the one you
> specified. I think a possible drawback is that now you will only have tab
> completion etc in the console, but not in the editor. The editor runs in
> the python environment that is used to execute Python, and that one seems
> to be disconnected from your 3ds Max Python environment. But maybe Carlos
> or another dev can confirm this.
>
> An alternative approach could be to try to install spyder within the 3ds
> Max 2015 Python environment...Not exactly sure what the best way of doing
> that would be though.
>
> Regards,
> David
>
> On 27 July 2015 at 16:26, Christoph Bülter <[email protected]>
> wrote:
>
>> Hi,
>>
>> I would like to use spyder's external console within some external
>> application (namely 3ds Max 2015). It has a builtin python interpreter, but
>> lacks an interactive shell which makes development quite a pain so far.
>>
>> The spyder documentation says its console is made to be used in other
>> programs, however I have not yet found the proper way to do it. I was able
>> to launch a single python shell using the testcode at the bottom of
>> *spyderlib/widgets/externalshell/baseshell.py*, but I would like to have
>> the wrapper widget that can contain multiple of those.
>>
>> I found some related code in *spyderlib/plugins/externalconsole.py* but
>> it seems to be coupled to having a spyder main application window.
>>
>> Could someone give me a short primer on how to use the external console?
>> Any help is much appreciated.
>>
>> Cheers,
>> Christoph
>>
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