hello all i am creating a text mud gamibng engine and has been going great up
until recently.when a user is examining their current room all the text is
double spaced.i have tried this as both a blob and text field with a max length
of 4096. here is my funtion to display long room descriptions: GBOOL
EXPORTlook(VOID)/* examine current room */{ if(islit(chrptr->loc))
{ prfmlt(LOKOTH,chrptr->name);
outloc(getloc(usrnum),usrnum,-1);
prfmlt(LOOKING,database_blob("Rooms",chrptr->loc,ROOMKEY_LONGDESC));
outmlt(usrnum); } else { prfmlt(TOODRK);
outmlt(usrnum); } return(TRUE);} here is the database_blob
function: CHAR * EXPORTdatabase_blob(const CHAR *table,const LONG record,const
LONG field)/* return blob field value from a table */{ const CHAR *tail;
static CHAR ret[4096]; strcpy(ret,"NULL"); sprintf(vdatmp,"SELECT *
FROM %s WHERE Record = %ld",table,record)
;
if(sqlite3_prepare_v2(database,vdatmp,strlen(vdatmp),&statement,&tail)==SQLITE_OK)
{ while(sqlite3_step(statement) == SQLITE_ROW) {
strncpy(ret,sqlite3_column_blob(statement,field),4096); } }
return(ret);} it all works fine it just double spaces the returned text.some
of my beta testers stripped all the periods from the text and saidit worked
fine so i don't know if the periods are somehow sayingmove to the next line or
what. thanks.
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