2012/1/2 Baruch Burstein <bmburst...@gmail.com>:
> My resources are a bunch of sound and image files, level data files,
> script files and other game data stuff. Instead of distributing my game
> with about 20-30 small (some very small) files, I thought I would roll all
> the files into some kind of archive. I started to roll my own format, when
> it occurred to me that sqlite may be well suited for this. Which brought me
> to wonder if storing 5-10 tables with some of them having <500 bytes of
> data may be very inefficient. I don't want to substitute a 20K file for my
> <10K of files. I know this is not a lot, but it still bothers me, like what
> when I have a game with 500M of files? (you never know, it may happen!). No
> searching is needed (except once for the key to load a resource)

Such data in SQLite take up less space than in the file system. You
can save data in one table, see above.
-- 
Kit
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