Hey, We need to use SQLite3 for a game we are building on the WinRT platform, the same codebase has worked for a long time but doesn't work when compiling for the WinRT ARM platform. I have tried using the SQLite for Windows Runtime Visual Studio extension (visx) as well as the latest source amalgamation directly but experience the same issue with both.
I have included an example project that demonstrates the issue when compiling for ARM (it works targeting x86). If you compile as is you should experience the error I've been getting. In the Direct3DApp2.cpp there are some strings with SQL statements in the SetWindow method. There are some lines commented, if you uncomment them and comment the block below it will work. A simple change in order of execution and it works. Surely there is more going on behind the scenes here than I am aware of. The error I am getting is generally "critical error detected c000374" which my research tells me is a corrupted heap. Has anyone else experienced issues on WinRT ARM platform? Is there anything I can do or a newer version I can get? Any help appreciated. Note: The project is for Visual Studio 2012 and to replicate the issue you need to be building to an ARM device. Regards, Christian.
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