Sorry about that.

Here is the project:
http://dl.dropbox.com/u/4076650/Direct3DApp_ProblemExample.zip

> This typically indicates a bug in your program, such as threading
> issues, objects used after being freed, or just general memory
> corruption.

Typically I would agree with you but in the case above I have replicated
the issue in a stripped down example project so there should be no rogue
memory allocation or threading happening. It even happens if you comment
out all unnecessary calls so all you're left with is an empty Metro
application and it still happens on ARM. I've sent this to Microsoft
developer support who tell me it is most likely a problem with SQLite.

Regards,

Christian.
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