bstrulo wrote: 
> Just did that and it said "programming xilinx" and then came up as
> normal - but still with the problem.

IN the log the interesting lines are 

Code:
--------------------
    
  16-07-06 19:53:28.4980] Slim::Player::StreamingController::_Playing (390) 
Song queue is now 0
  [16-07-06 19:53:28.4982] Slim::Player::StreamingController::_eventAction 
(303) 00:04:20:07:4d:fe: Started - new state PLAYING-STREAMING
  [16-07-06 19:53:28.6817] 
Slim::Player::StreamingController::playerOutputUnderrun (2219) 
00:04:20:07:4d:fe: decoder: 1340926 / output: 0
  [16-07-06 19:53:28.6820] Slim::Player::StreamingController::_eventAction 
(271) 00:04:20:07:4d:fe: OutputUnderrun in PLAYING-STREAMING -> 
Slim::Player::StreamingController::_Rebuffer
  [16-07-06 19:53:28.6822] Slim::Player::StreamingController::_setPlayingState 
(2357) new playing state BUFFERING
  [16-07-06 19:53:28.6836] Slim::Player::StreamingController::_eventAction 
(303) 00:04:20:07:4d:fe: OutputUnderrun - new state BUFFERING-STREAMING
  [16-07-06 19:53:28.6859] Slim::Player::StreamingController::_eventAction 
(271) 00:04:20:07:4d:fe: StatusHeartbeat in BUFFERING-STREAMING -> 
Slim::Player::StreamingController::_NoOp
  [16-07-06 19:53:28.6861] Slim::Player::StreamingController::_eventAction 
(271) 00:04:20:07:4d:fe: StatusHeartbeat in BUFFERING-STREAMING -> 
Slim::Player::StreamingController::_NoOp
  [16-07-06 19:53:28.8091] Slim::Player::Player::_buffering (1140) Buffering... 
1349686 / 20000
  [16-07-06 19:53:28.8093] Slim::Player::StreamingController::playerBufferReady 
(2258) 00:04:20:07:4d:fe
  [16-07-06 19:53:28.8094] Slim::Player::StreamingController::_eventAction 
(271) 00:04:20:07:4d:fe: BufferReady in BUFFERING-STREAMING -> 
Slim::Player::StreamingController::_WaitToSync
  [16-07-06 19:53:28.8096] Slim::Player::StreamingController::_setPlayingState 
(2357) new playing state WAITING_TO_SYNC
  [16-07-06 19:53:28.8098] Slim::Player::StreamingController::_setPlayingState 
(2357) new playing state PLAYING
  
--------------------



The "Buffering" says that data has been sent to player but hasn't
started playing.
The "WAITING_TO_SYNC" implies there is another player synced with this
one but player gets go ahead to play immediately afterwards but seems to
get stuck waiting.


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