First are you sure it is transcoding in the manner expected - get a log
with player.source set to DEBUG.

Second,  I think this issue may be solved by uPNP bridge plugin setup -
this problem should be posted in the uPNP bridge plugin thread as I
think Philippe handles "transcoding" issues as well (i.e. what
capabilities are sent to LMS regarding the player abilities in your case
it should send just 44.1Khz and then no need for special custom convert
file)


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