paul- wrote: 
> 
> When playing the continuous stream, data is fed to the player at a nice
> controlled pace from the server.  When the interactive stream is played,
> the server tries to send the whole file all at once, so the file fills
> the player and network receive buffers. I wonder what happens if you
> increase your player buffer to hold more data.

That makes sense. The continuous is treated as a live stream so data is
produced piece by piece where the interactive are files (blocks of 2 to
5 tracks) so it can be grabbed as fast as possible. That corroborates
what I’ve seen.



LMS 7.7, 7.8 and 7.9 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos
PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBoxOne, XBMC, Foobar2000,
ShairPortW, JRiver 21, 2xChromecast Audio, Chromecast v1 and v2, , Pi
B3, B2, Pi B+, 2xPi A+, Odroid-C1, Odroid-C2, Cubie2, Yamaha WX-010,
AppleTV 4, Airport Express, GGMM E5
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