paul- wrote: > > When playing the continuous stream, data is fed to the player at a nice > controlled pace from the server. When the interactive stream is played, > the server tries to send the whole file all at once, so the file fills > the player and network receive buffers. I wonder what happens if you > increase your player buffer to hold more data.
That makes sense. The continuous is treated as a live stream so data is produced piece by piece where the interactive are files (blocks of 2 to 5 tracks) so it can be grabbed as fast as possible. That corroborates what Ive seen. LMS 7.7, 7.8 and 7.9 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBoxOne, XBMC, Foobar2000, ShairPortW, JRiver 21, 2xChromecast Audio, Chromecast v1 and v2, , Pi B3, B2, Pi B+, 2xPi A+, Odroid-C1, Odroid-C2, Cubie2, Yamaha WX-010, AppleTV 4, Airport Express, GGMM E5 ------------------------------------------------------------------------ philippe_44's Profile: http://forums.slimdevices.com/member.php?userid=17261 View this thread: http://forums.slimdevices.com/showthread.php?t=111131
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