Then discovered that the PC was somehow running 2 copies of squeezelite with the same MAC and player name. This should have been imposssible but anyway, killed one copy and restart LMS and now all is good again.
Wow, that's an excellent finding! So the login calls were banned because of the excessive sync attempts. I might improve this by using different buckets to count them. Thanks a lot for the digging and sharing the results!
So apologies for wasting your time.
No waste, really. I'm glad you've followed up on this.
Meanwhile, you say you have seen this with other users, so maybe this might help in future. You could put some check in Slim::Networking::SqueezeNetwork::PrefSync::syncDown to avoid this, but it is basically a user error (ie mine).
Even if it was a user error, I have to protect the infrastructure from such user errors ;-). Unfortunately changing the LMS code won't be effective, as this problem sometimes comes from outdated versions, too. Eg. the other reporter about this is running 7.7.3. Quite obviously people don't even always update to the latest stable releases. Even less then to some "unstable" nightly build.
Thanks again! I'll look what I can do to better cover this case. -- Michael _______________________________________________ squeezenetwork mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/squeezenetwork
