> +     str callid;                             // call callid
> +     struct rtpp_node *node;                 // call selected node
> +
> +     struct rtpengine_hash_entry *next;      // call next
> +};
> +
> +/* table */
> +struct rtpengine_hash_table {
> +     struct rtpengine_hash_entry **entry_list;       // hastable
> +     unsigned int total;                             // total number of 
> entries in the hashtable
> +};
> +
> +
> +int rtpengine_hash_table_init(int size);
> +int rtpengine_hash_table_destroy();
> +int rtpengine_hash_table_insert(void *key, void *value);

I don't think there's a good reason to use void pointers here, since the types 
are known and using void pointers prevents the compiler from catching type 
errors.

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