On Wed Feb 27 20:56:28 2008, Fabio Forno wrote:
On Wed, Feb 27, 2008 at 6:52 PM, Dave Cridland <[EMAIL PROTECTED]> wrote:

> 3) Client says "I have the roster as of this point in time". Server
>  either says "Here's the changes" or "Here's the whole roster",
>  depending on whether it can find all deletions.
>
> This is basically addressing the shortfall of the above, and allows > for a single RTT self-correcting error case. I like this one best,
>  and it's pretty easy to implement.

I like this one, since it always has a backup when no sinchronization is needed. Moreover the server can store only a window of changes, and
send the whole roster if the last known by the client is too old

No, not too old, as such.

Let's call our strictly increasing sequence a modseq. Every time a roster item gets pushed, the server includes the current value of the modseq and increments the modseq. We'll call this the roster item's modseq value.

Every time a roster item gets deleted, the server records the value of the modseq at the last deletion, and increments the modseq. We'll call this the roster's last-deleted modseq value. We need to tell the client about this, too.

So the data overhead is now one integer per roster, plus one integer per roster item - low overhead.

Now, when the client requests the roster, it supplies a last-known modseq value. The server first checks the last-deleted modseq. If last-known < last-deleted, then send the whole roster. Otherwise, send roster items for which modseq > last-known.

And we're done. No need for remembering what the changes were, no need to do insanely complicated things with diffs, versioning, etc.

Dave.
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