Hi

Thursday 5th, 21h doesn't fit me. 
But that's ok, just send me an IRC log please.
Tonight I will take a look at the source code.

Regards,

Gert-Jan de Boer
Op di, 04-01-2005 te 17:03 +0100, schreef Wagner Frederic:
> hi people, 
> 
> now is time to test if everyone is on the mailing list
> 
> i'm also sending directly to your adress in case something isn't
> working.
> 
> i'm happy to get things started with lots of new faces here :)
> 
> I've had two propositions to try to organize a bit the upcoming chaos
> ;-)
> 
> - meet on irc
> 
> I suggest thursday 6 at 21h (utc+1 = france, deutschland,...), 17h
> argentina on freenode (irc.debian.org) channel #starlane
> 
> several people already told me it was ok for them so I hope it can be ok
> for you too.
> 
> - build a wiki somewhere
> 
> php is disabled on gna, so we will need to find a server somewhere else
> 
> 
> here is the current status of the game, but this is of course only my
> point of view and I would be happy to hear the point of view of everyone
> 
> 
> game status : what is already done ?
> ------------------------------------
> 
> - almost all reverse engineering : fonts, video, txt and most images are
>   extracted
> - main engine (time synchronisation, basic widgets)
> - intro playback
> 
> game status : who is "working" on it ?
> ------------------------------------
> 
> by now 5.5 people ;-)  welcome newcomers ! 
> 
> me (wagner frederic) i'm currently a phd student in computer science
> i can take care of both the code and the music
> 
> spider (mario diehl) : code
> 
> dgtl_magician (Gert-jan de Boer) : code 
> 
> konrad klotzke : gfx, story
> 
> Pablo Nicolás Núñez Pölcher : code (opengl ?)
> 
> kernel_panic (fersing boris) : beginner in code, but any help is
> welcomed
> 
> the idea is that everyone should do something that interests him
> no one will be forced to do something he doesn't like, and I fully
> understand if someone is sometimes busy with real life
> 
> 
> game development : what is still left to do ?
> ---------------------------------------------
> 
> *code* 
> 
> - allow higher resolutions than 640x480
> - add a script language (to script the interface, the game rules, ...)
>   i thought of using lua
> - switch to opengl for 3D (starmap, battlefield, science tree) and 2D
>       (images resizing + speed)
> - think of a way to integrate game extensions in the ascendancy
>         interface :
>         for example, ascendancy lacks the ability to allow the player to
>         script his actions. after you control a certain amount of planets
>         you have to spend a lot of time doing the same actions everywhere. 
>         it would be cool to allow the player to write his own lua scripts 
>         during the game :)
> - design a system to load different graphics sets eventually
>       defaulting to a graphic set if an image is missing in one
> - find a good way to handle translations
> - most of the game is still left to code
> 
> *gfx*
> 
> - design and draw new interfaces gfx
> - new races, new sciences ?
> 
> *zik*
> 
> - races soundtracks
> - main game soundtracks
> - sound effects
> 
> *scenario*
> 
> - good races ideas (races from known sci-fi books ?)
> - good sciences ideas
> - think of a campaign ?
> 
> *web*
> 
> - put a wiki in place somewhere
> 
> open discussion : what sould we or not do ?
> -------------------------------------------
> 
> - network : network is something that could be valuable but it
> may be tricky to implement because each player doesn't necessarily 
> plays each turn
> 
> - software : should we use entirely opengl, or keep a software mode ?
> 
> 
> that's it. I hope to see you all on thursday !
> 
> see you
> 
> Fred
-- 
Gert-Jan de Boer <[EMAIL PROTECTED]>


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