Hi Thursday 5th, 21h doesn't fit me. But that's ok, just send me an IRC log please. Tonight I will take a look at the source code.
Regards, Gert-Jan de Boer Op di, 04-01-2005 te 17:03 +0100, schreef Wagner Frederic: > hi people, > > now is time to test if everyone is on the mailing list > > i'm also sending directly to your adress in case something isn't > working. > > i'm happy to get things started with lots of new faces here :) > > I've had two propositions to try to organize a bit the upcoming chaos > ;-) > > - meet on irc > > I suggest thursday 6 at 21h (utc+1 = france, deutschland,...), 17h > argentina on freenode (irc.debian.org) channel #starlane > > several people already told me it was ok for them so I hope it can be ok > for you too. > > - build a wiki somewhere > > php is disabled on gna, so we will need to find a server somewhere else > > > here is the current status of the game, but this is of course only my > point of view and I would be happy to hear the point of view of everyone > > > game status : what is already done ? > ------------------------------------ > > - almost all reverse engineering : fonts, video, txt and most images are > extracted > - main engine (time synchronisation, basic widgets) > - intro playback > > game status : who is "working" on it ? > ------------------------------------ > > by now 5.5 people ;-) welcome newcomers ! > > me (wagner frederic) i'm currently a phd student in computer science > i can take care of both the code and the music > > spider (mario diehl) : code > > dgtl_magician (Gert-jan de Boer) : code > > konrad klotzke : gfx, story > > Pablo Nicolás Núñez Pölcher : code (opengl ?) > > kernel_panic (fersing boris) : beginner in code, but any help is > welcomed > > the idea is that everyone should do something that interests him > no one will be forced to do something he doesn't like, and I fully > understand if someone is sometimes busy with real life > > > game development : what is still left to do ? > --------------------------------------------- > > *code* > > - allow higher resolutions than 640x480 > - add a script language (to script the interface, the game rules, ...) > i thought of using lua > - switch to opengl for 3D (starmap, battlefield, science tree) and 2D > (images resizing + speed) > - think of a way to integrate game extensions in the ascendancy > interface : > for example, ascendancy lacks the ability to allow the player to > script his actions. after you control a certain amount of planets > you have to spend a lot of time doing the same actions everywhere. > it would be cool to allow the player to write his own lua scripts > during the game :) > - design a system to load different graphics sets eventually > defaulting to a graphic set if an image is missing in one > - find a good way to handle translations > - most of the game is still left to code > > *gfx* > > - design and draw new interfaces gfx > - new races, new sciences ? > > *zik* > > - races soundtracks > - main game soundtracks > - sound effects > > *scenario* > > - good races ideas (races from known sci-fi books ?) > - good sciences ideas > - think of a campaign ? > > *web* > > - put a wiki in place somewhere > > open discussion : what sould we or not do ? > ------------------------------------------- > > - network : network is something that could be valuable but it > may be tricky to implement because each player doesn't necessarily > plays each turn > > - software : should we use entirely opengl, or keep a software mode ? > > > that's it. I hope to see you all on thursday ! > > see you > > Fred -- Gert-Jan de Boer <[EMAIL PROTECTED]>