On Fri, Jun 3, 2011 at 3:14 PM, Fabien Chéreau
<[email protected]> wrote:
> Hey all,
> after I saw Bogdan's remark about the top left corner getting full
> when an object is selected, I tried to make a list of things we'd like
> to improve in the GUI, and I came so far to this:
>  - Change the selected object info in top left corner: it's currently
> unclear, I suspect that most of our users don't understand most of the
> displayed numbers, and there is no explanation about them. Also it
> would be good to be able to display more stuff there, maybe link on
> wikipedia etc..

The usual way I've seen elsewhere is to put somewhere a list/a series
of checkboxes and let the users select what they want to see.

I remember investigating the "Wikipedia link" problem. As far as I can
recall, it turned out that the info field is "transparent" to mouse
clicks, so links don't work.

>  - Find a way to add more buttons in the bottom bar. When all plugins
> are loaded it's crowded, also there are features like grids for each
> reference frames which should/could be grouped. I was thinking maybe
> to open sub-menus when right/long clicking on some buttons.

Right-clicking won't be very obvious.

We also need an easy way to add buttons/controls anywhere on the
screen. For example, the Oculars plug-in badly needs a better GUI.

>  - Better way to control time. The only good way so far is to use the
> keys, we could maybe improve that, somehow by clicking/dragging on the
> time in the bottom bar (?)

I think that the current way works. One of the advantages of
Stellarium is that the interface is not cluttered like in some other
astronomy software. :)

>  - Support right to left languages properly.

https://code.launchpad.net/~daggerstab/stellarium/right-to-left

Qt can do the LTR-to-RTL layout switch automatically, but we need
symmetric styles to make it look good.

>  - And of course fix the f**** font display bugs.....
>
> other things?
>
> I may get fundings in the next months from Nokia to work on a
> demonstration QML-based GUI, so it could be the good time to
> experiment new things!

I have mixed feelings about the whole QML thing.

Regards,
Bogdan Marinov

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