According to a comment in StelModule.hpp, deinit is:

    Called before the module will be delete, and before the openGL
    context is suppressed. Deinitialize all openGL texture in this
    method.

So my guess is that GUI stuff can be deleted in the destructor for the
child of StelModule.  Does anyone know of a reason this might be a bad
idea?  I want to get is straight so that we can make the various
plugins consistent.

M

On 9 February 2012 03:31, Alexander Wolf <alex.v.w...@gmail.com> wrote:
> 2012/2/9 Bogdan Marinov <daggers...@gmail.com>:
>> Bernhard Reutner-Fischer had proposed a dynamic loading mechanism some time 
>> ago:
>> https://code.launchpad.net/~rep-dot-nop/stellarium/http_proxy
>> http://thread.gmane.org/gmane.science.astronomy.stellarium.devel/319
>>
>> I thought that this was (based on) his branch, but according to the
>> log, it's not. Is this a separate development, or what?
>
> This branch based on code by Bernhard Reutner-Fischer + my patches +
> inner merge with trunk for resolve conflicts
>
> --
> With best regards, Alexander
>
> ------------------------------------------------------------------------------
> Virtualization & Cloud Management Using Capacity Planning
> Cloud computing makes use of virtualization - but cloud computing
> also focuses on allowing computing to be delivered as a service.
> http://www.accelacomm.com/jaw/sfnl/114/51521223/
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------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
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