I don't think we should drop support for non OpenGL ES2 video cards indeed. We can still continue develop the OpenGL 2.0/ES part of the code, it's just more complicated to maintain both in parallel. For the bugs, most of the text-related bug are caused by Qt/opengl driver bugs. It could be that some update on Qt 4.8 will fix the problems. Also, it's almost sure that switching the GUI to QML would also fix the problems, although it's a huge work.
Also, when Qt 5 will be released, it will only support OpenGL 2.0 capable video cards, so the question of support will come back in the next months. Fabien On Wed, Feb 22, 2012 at 14:52, Alexander Wolf <alex.v.w...@gmail.com> wrote: > IMHO: folks, first step - we need found and invite skilled OpenGL > programmers and second step - begin discussion about supported > versions of OpenGL into Stellarium and OpenGL related bugs. > > -- > With best regards, Alexander > > ------------------------------------------------------------------------------ > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > _______________________________________________ > Stellarium-pubdevel mailing list > Stellarium-pubdevel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel