I have not had an opportunity to look at your code, but I plan to this
evening.

You should branch the Stellarium source, and get it to build.  This is a
fairly simple process on Mac & Linux (I have no experience doing this on
Windows).  Once you have the source building, start poking around and
looking at the OpenGL code.  Look at what is going on.  From there, we can
discuss the comet info.



On Thu, Mar 22, 2012 at 6:41 AM, Alexander Wolf <alex.v.w...@gmail.com>wrote:

> Hello Srijan!
>
> 2012/3/22 Srijan Tiwari <srijantiwa...@gmail.com>:
> > sir,
> > I hope you got my Opengl Work you asked for.
>
> I'm not Timothy but I can answer on some questions.
>
> > Please help me how should i move forward with the project, I have studied
> > some basic algos of implementing
> > shadows in computer graphics.
>
> > May i have source code of the previous works.
>
> Source code of Stellarium you can get from bazaar repository on
> launchpad.net - please begin from here URL:
> https://launchpad.net/stellarium If you don't have a launchpad ID then
> you need register. Do you have work environment for Stellarium?
>
> > Besides, what are you expecting from the project.
> Sorry, but I'm some confusing - we are talk about realistic comet
> rendering or satellite and ring shadows on parent planets right now?
>
> Also I'm sorry that I didn't answered on IRC - I was slept.
> --
> With best regards, Alexander
>
>
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