Hello! I think Fabien can give to you more info but I try answer for you.
2012/4/16 No Idea <kiithsa...@gmail.com>: > So, how are the GL2 builds compiled currently? Stellarium build with STELPAINTER_GL2 macro only for OpenGL ES (StelPainter.hpp:38). This key used for Maemo/Android ports. For desktop use a GL1+GL2 mode. Safe mode switch Stellarium to forced GL1 mode (main.cpp:269) -- With best regards, Alexander ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel