Hello!

I think Fabien can give to you more info but I try answer for you.

2012/4/16 No Idea <kiithsa...@gmail.com>:
> So, how are the GL2 builds compiled currently?

Stellarium build with STELPAINTER_GL2 macro only for OpenGL ES
(StelPainter.hpp:38). This key used for Maemo/Android ports. For
desktop use a GL1+GL2 mode. Safe mode switch Stellarium to forced GL1
mode (main.cpp:269)

-- 
With best regards, Alexander

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