I can see the STELPAINTER_GL2 is implied by USE_OPENGL_ES2,
but I thought STELPAINTER_GL2 is also used for desktop GL2 builds.

It seems to me that not enabling STELPAINTER_GL2
leaves no GL2 features at all. Wouldn't this mean that the desktop version
code is purely GL1 feature-wise?

FM

On 4/16/12, Alexander Wolf <alex.v.w...@gmail.com> wrote:
> Hello!
>
> I think Fabien can give to you more info but I try answer for you.
>
> 2012/4/16 No Idea <kiithsa...@gmail.com>:
>> So, how are the GL2 builds compiled currently?
>
> Stellarium build with STELPAINTER_GL2 macro only for OpenGL ES
> (StelPainter.hpp:38). This key used for Maemo/Android ports. For
> desktop use a GL1+GL2 mode. Safe mode switch Stellarium to forced GL1
> mode (main.cpp:269)
>
> --
> With best regards, Alexander
>
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For Developers, A Lot Can Happen In A Second.
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Monitor Your Applications in Ultra-Fine Resolution. Try it FREE!
http://p.sf.net/sfu/Boundary-d2dvs2
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